Fandom, Music and Personal Relationships through Media: How Teenagers Use Social Networks
Keywords:
adolescents, social networks, music celebrities, community, multimodalityAbstract
This paper analyses the practices and products of the One Direction fan community, focusing on the interaction of adolescent girls with certain types of texts present on social networks. We examine how adolescents approach music celebrities when they participate in fandom online and offline communities, supported by online social networks that rely on the use of multimodal semiotic resources. We adopt an ethnographic perspective, mixing narrative and analytical interpretations, and seeking to overcome the contrasts between them. The following results are discussed: first, we examine how teens admire particular celebrities and turn them into heroes. They value positively the fact that celebrities have an offline life and exclude possible constructed celebrities only supported by virtual reality. Second, social networks become frames of textual interpretation from which the meaning of multimodal texts are elaborated. Adolescent participation for building and understanding their heroes is related with different levels of activity, depending on their use of the Internet. Finally, girls move around fan communities in online and offline areas, both of them closely intertwined. Keywords: adolescents, social networks, music celebrities, community, multimodalityReferences
Bibliography
Baker, A. 2012. The Exchange of Material Culture Among Rock Fans in Online Communities. Information, Communication & Society 15 (4): 519-536.
Bakhtin, M. M. & Holquist, M. 1981. The Dialogic Imagination: Four Essays. Austin, TX: University of Texas Press.
Bakhtin, M. M., Holquist, M. and Emerson, C. 1986. Speech Genres and Other Late Essays. Austin, TX: University of Texas Press.
Barron, L. 2014. Celebrity Cultures: An Introduction. Thousand Oaks, CA: Sage Publications.
Baudrillard, J. 2005. The System of Objects. London: Verso.
Baym, N. K. 2015. Personal Connections in the Digital Age. Malden, MA: Polity Press.
Bennett, L. –
Fan Activism for Social Mobilization: A Critical Review of the Literature. Transformative Works and Cultures 10. http://journal.transformativeworks.org/index.php/twc/article/view/346/277; Accessed: 15 April 2016.
Tracing Textual Poachers: Reflections on the Development of Fan Studies and Digital Fandom. Journal of Fandom Studies 2 (1): 5-20. http://dx.doi.org/10.1386/jfs.2.1.5_1,2,5-20
Black, R. W. 2008. Adolescents and Online Fan Fiction. New York: Peter Lang.
Boyd, D. 2014. It’s Complicated: The Social Lives of Networked Teens. New Haven, CT: Yale University Press.
Chin, B. 2010. From Textual Poachers to Textual Gifters: Exploring Fan Community and Celebrity in the Field of Fan Cultural Production. PhD thesis. Cardiff: Cardiff University.
Cole, M. 1995. The Supra-individual Envelope of Development Activity and Practice, Situation and Context. New Directions for Child and Adolescent Development 67: 105-118.
Coleman, B. 2011. Hello Avatar: Rise of the Networked Generation. Cambridge, MA: MIT Press.
Davidson, D. 2010. Cross-media Communications: An Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: ETC Press.
DeCordova, R. 1990. Picture Personalities: The Emergence of the Star System in America. Urbana, IL: University of Illinois Press.
Duffett, M. –
Understanding Fandom: An Introduction to the Study of Media Fan Culture. New York: Bloomsbury.
Fans Words. In M. Duffett Ed. Popular Music Fandom: Identities, Roles and Practices. New York: Routledge: 146-164.
Goffman, E. 1956. The Presentation of Self in Everyday Life. Edinburgh: University of Edinburgh, Social Sciences Research Centre.
Goggin, G. and Hjorth, L. 2014. The Routledge Companion to Mobile Media. London and New York: Routledge.
Hellekson, K. and Busse, K. 2014. The Fan Fiction Studies Reader. Iowa City, IA: University of Iowa Press.
Holland, D., Lachicotte, W., Skinner, D. and Cain, C. 1998. Identity and Agency in Cultural Worlds. Cambridge, MA: Harvard University Press.
Ito, M. Ed. 2013. Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media. Cambridge, MA: MIT Press.
Jenkins, H. –
Textual Poachers: Television Fans and Participatory Culture. London and New York, Routledge.
Fandom Studies as I See It. The Journal of Fandom Studies 2 (2): 89-109.
Important Reminder: Superman Was an Undocumented Immigrant. Fusion, 16 March, http://fusion.net/video/103908/superheroes-are-undocumented-immigrants-and-the-other-way-around/; Accessed: 25 September 2016.
Jenkins, H., Ito, M. and Boyd, D. 2015. Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics. Cambridge, MA: Polity Press.
Jewitt, C. Ed. 2013. The Routledge Handbook of Multimodal Analysis. London and New York: Routledge. Second edition.
Kafai, Y. B., Heeter, C., Denner, J. and Sun, J. Y. 2008. Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming. Cambridge, MA: MIT Press.
Keller, J. M. 2012. Virtual Feminisms. Information, Communication & Society 15 (3): 429-447.
Lacasa, P., Martínez-Borda, R. and Méndez, L. 2013. Media as Practice: Narrative and Conceptual Approach for Qualitative Data Analysis. Studies in Media and Communication 1 (2): 119-131. http://redfame.com/journal/index.php/smc/article/view/231; Accessed: 25 September 2016.
Lave, J. and Wenger, E. 1991. Situated Learning: Legitimate Peripheral Participation. Cambridge: Cambridge University Press.
Lévy, P. 1997. Collective Intelligence: Mankind’s Emerging World in Cyberspace. New York: Plenum Trade.
Ling, R. 2007. Children, Youth, and Mobile Communication. Journal of Children and Media 1 (1): 60-67.
http://dx.doi.org/10.1080/17482790601005173
Marwick, A. and Boyd, D. 2011. To See and Be Seen: Celebrity Practice on Twitter. Convergence: The International Journal of Research into New Media Technologies 17 (2): 139-158.
Michailowsky, A. 2014. Researching Your Favourite Artist: Methodological Observations of a Brazilian Popular Music Scholar. In M. Duffett Ed. Popular Music Fandom: Identities, Roles and Practices. London and New York: Routledge: 71-85.
Miller, P. J. and Goodnow, J. J. 1995. Cultural Practices: Toward an Integration of Culture and Development. In J. J. Goodnow, P. J. Miller and F. Kessel Eds. Cultural Practices as Contexts for Development. San Francisco, CA: Jossey-Bass: 5-16.
Nightingale, V. 2011. Introduction. In V. Nightingale Ed. The Handbook of Media Audiences. Malden, MA: Wiley-Blackwell: 1-16.
Pink, S., Horst, H., Hjorth, J. P. L., Lewis, T. and Tacchi, J. 2015. Digital Ethnography: Principles and Practice. Thousand Oaks, CA: Sage.
Roddy, K. 2013. Toward a Feminist Superhero: An Interview with Will Brooker, Sarah Zaidan, and Suze Shore. Transformative Works and Cultures 13.
http://dx.doi.org/ 10.3983/twc.2013.0476
Rogers, R. 2013. Digital Methods. Cambridge, MA: MIT Press.
Rogoff, B., Baker-Sennett, J., Lacasa, P. and Goldsmith, D. 1995. Development through Participation in Sociocultural Activity. In J. J. Goodnow, P. J. Miller and F. Kessel Eds. Cultural Practices as Contexts for Development. San Francisco, CA: Jossey-Bass: 45-66.
Ryan, M.-L. and Thon, J.-N. L. 2014. Storyworlds Across Media: Toward a Media-Conscious Narratology. Lincoln, NE: University of Nebraska Press.
Salinger, A. 1995. In My Room: Teenagers in Their Bedrooms. San Francisco, CA: Chronicle Books.
Turkle, S. 1995. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster.
Turkle, S. 2008. Always-On / Always-On-You: The Tethered Self. In J. E. Katz Ed. Handbook of Mobile Communication Studies. Cambridge, MA: MIT Press.
Turner, G. 2013. Understanding Celebrity. Thousand Oaks, CA: Sage.
Interviews
Ana, Elena, Dani. 2015. Interview by Pilar Lacasa, Madrid, Spain, 24 April.
Lucia. 2015. Interview by Pilar Lacasa, Madrid, Spain, 19 May.
Luisa, Ana. 2015. Interview by Pilar Lacasa, Madrid, Spain, 8 February.
Downloads
Published
Issue
Section
License
Authors retain copyright, while licensing their work under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.